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Examples

This section contains examples I have written specifically to show others how I acheive certain effects, functions, etc. I will be updating this section with new examples from time to time, so be sure to check back now and then. A special section has been set up in the forum to help users utilize examples found on this site, check it out here.

Game Maker 6.1
3D Cel Shading (GM6 file, 32 Kb)
This is a quick example of cel shading using GM6's D3D. Models are drawn with a larger model shell around them (with it's normals reversed). Use W, A, S, & D keys to move the camera around the scene. Click here to download

3D Animated Water (GM6 file, 84 Kb)
Using floors that are drawn with different blend modes, transparencies, and moving at different directions, this example shows how to create looping, animated water. Use W, A, S, & D keys to move the camera around the scene. Click here to download

Button Script (GM6 file, 11 Kb)
This script file has been used in many of my games, and I use it frequently for checking for mouse clicks. Use left mouse to click the button. Click here to download

3D Camera with Smooth Movement (GM6 file, 7 Kb)
Using a goal-oriented system, this example show how to set up a 3D camera object with smooth motion. Use the arrow keys to move the ball, and the numerical pad to move the camera. Click here to download

3D Image-Based Grass (GM6 file, 472 Kb)
Layers and layers of alpha-masked grass cover a cylindric world. Movement is unlimited in every direction, as the grass loops infinitely in all directions. Use the arrow keys to move around the scene.Click here to download

Mandelbrot Fractal Explorer (GM6 file, 2 Kb)
A simple program made to explore the Mandelbrot fractal design. Renders preview and final images. Use the mouse to drag the image around, mouse wheel to zoom, and space to render a high quality image to "c:\fractal1.bmp". Click here to download

3D Model Import / UV Map (GM6 file & HTML file, 276 Kb)
Using this tutorial and example GM6, one can easily learn how to UV map their models and import them into their 3D GM game using Marzipan and Mosaic Light (both made by by Zoltan Percsich). Click here to download

3D Day / Night Cycle (GM6 file, 1.07 Mb)
This is a simple example of how to achieve a relatively convincing day / night cycle in 3D. The file is large because it includes models for the land and sky, sounds for night and day, and a few high resolution textures. Click here to download